avalonmods: (Default)
avalonmods ([personal profile] avalonmods) wrote in [community profile] avalonooc2021-09-22 12:58 am
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Event Result Notes!

Hello everyone! The log will go up shortly, but we wanted to make sure to deliver the poll results and information so you have it. Please click on the cut below to see the points breakdowns, results, NPC info, and bonuses.

Total characters: 235 (main comm membership -mod journal -unprocessed drops counted from inbox)

Percents are rounded UP to the nearest percent to be as kind as possible.

Avoid extra tragedy: 15%
Minimum percent to succeed: 20%
With unlocked bonuses: 25%


STONE GIANT = MISSION FAILURE
24 participants
6 qualifying threads x 3 points = 18 points
-1 player disruption
Total points = 41 / 235 = 19%

Result Notes:
  • As the party catches up with the stone giant, the leaders of the ritual (who will have come with) will tell people how to activate their spirit guardian: hold their hand out before them, palm up, and cast their most powerful spell before them. As the spell casts, recite "Use my life to strengthen yours" and give the spirit guardian a name. It may come to you at that very moment, as if it is a part of you. The tattoo will then burn and glow as if magma on the skin, and the spirit guardian will climb out of it as if it is a portal allowing it into this universe. It is a shadow creature, and may take a meaningful form to the character (their favorite animal, the silhouette of someone important to them, a cool character that deeply affected them in their childhood, up to you!) Those who did not go this route can find out how to release them later.
  • Those who released their spirit guardians to help fight will be thanked by the spiritual leaders who had been prepared to lead the Fall Equinox Ritual, and be rewarded with a vial of water each. It is said to be ancient water from the time of the Stone Giant before he was originally laid to rest. Placing it on the lips of someone will draw life back to them no matter how long they have been dead without ritual or locating the person's spirit. (leicesters, colchismagecraft, mayoninofukucho, silky_bearing, tantailizing, and impostersyndrome receive. Others provided no evidence of tattooing in threads.) Though they did not succeed in stopping the giant, their trials in receiving and growing the guardians and being brave enough to bring them to fight are worth rewarding.
  • NPC Notes: Archimedes will meet the party halfway there with horses to speed their journey to try to catch up with the huge steps of the giant. Characters who fought this route will be allowed to keep their horse if they so choose as thanks for their bravery, so long as they haven't shown cruelty to animals in the past. You do not need to feel obligated to take the horse if you do not think you can care for it, Archimedes is happy to take them all home.
  • NPC Notes: Morganna is displeased. She is likely to ask higher prices on those who find her summoning spell for the time being, and unlikely to assist in soothing things over with the fairies...
  • ...Many of which are also displeased. The reason why will be revealed by those who went to Celliwig.
  • The stone giant kneels down in the middle of the Forest of the Felled and, once the spirits are completely consumed, let out a loud, ground shaking yell. The glowing stops and he ceases to move. The spirits appear to be gone now, and the forest travelable.
  • The Forest of the Felled will be added as a location at the end of the month.

DRAGON = MISSION FAILURE
29 participants
14 dragon slaying experience x 1 point bonus = 14 points
-1 player disruption
Total points = 42 / 235 = 18%

Result Notes:
  • Celliwig is burned to the ground. Survivors will be making the trek to Camelot, making Camelot overcrowded between both Celliwig and Lestari refugees. Space will be strained; characters may be asked to room together with other people in order to make room for more people.
  • The dragon flies away once his job is done. There has been a fair amount of damage done, so he is injured. Location is unclear, we may find out more later!
  • The last person to fight the dragon is (but fails to slay): Feral Hawk (@notquitetamed) - Can invite any other players to do this thread with you. However, since it was a failure, you can choose to pass it to the next person if you do not want your character to take that role. Please let us know ASAP if you choose not to do this and we will pass it down to the next person selected via RNG. However, the dragon reveals the following information: It is the necromancer's fault, and therefore Celliwig and Camelot's for waking Kymbyr, that the Stone Giant was awakened and its home was destroyed. Now Celliwig's home is destroyed in turn. It doesn't stick around to attack after that.
  • Authorities and players who attempt to find Kymbyr will find them with one arm around Yanira, broken out of jail thanks to wonderful participants in this month's dark web quests. They say the following: "You woke up a great Necromancer to clean up a hells gnarly forest. You're welcome. We're skipping town. I'm totes thinking Miami. Not telling when or where, but you guys are going to save eeeverything, so I'm thinking it's just another long nap until we're free." (Bonus not unlocked, so Kymbyr and Yanira get away.)
  • Celliwig will be archived in a comment as a former location. Ruins of Celliwig will be added as a location at the end of the month.
  • NPC Notes: King Arthur will have been present and attempting to help with slaying the dragon.

LESTARI = MISSION SUCCESS
44 participants
23 healers present x 1 point bonus = 23 points
Total points = 67 / 235 = 29%

Result Notes:
  • The majority of participants went to Lestari, meaning that a significant chunk of the population was saved. Survivors will make their way to Camelot, making Camelot overcrowded between both Celliwig and Lestari refugees. Space will be strained; characters may be asked to room together with other people in order to make room for more people. (Players may determine if they choose to play with this.)
  • NPC note: Merlin will have come with this party to help with some of the heavy lifting of debris and trying to save as much life as possible.
  • Survivors explain some of the rumors around what they heard the giant was: The Stone Giant is an ancient beyond ancient being laid to rest long before the age of men and gods that would swallow deceased souls and pull them into the River of Lost Souls, where they would slowly lose themselves until they cease to exist as separate entities and become nothing but energy to be put back into the universe. In essence, those souls no longer exist and do not go to any promised afterlife. They are just Gone.
  • Unlocked bonus: The dragon is fleeing, so he will not be coming back for his hoard, and treasures are therefore available to anyone who wants to spend the time excavating them.
  • Unlocked bonus: Along with a fair amount of technology recovered before it was burned, including technomagic spells such as informative holograms, video games you can project your consciousness into, and blueprints/prototypes of cyborg flesh they were working on (technomagic-based prosthetics that react to your magic to act like a normal arm). These technologies will be made available in Camelot.

Please note that October, November, and December are going to be much chiller so this will be the last "heavy" event of the year. (December will be a free AC month as well.) Think of it like the season 1 finale. We don't intend on overwhelming anyone during the holidays.
notquitetamed: (Monstrum form 047)

[personal profile] notquitetamed 2021-09-22 10:24 am (UTC)(link)
Me given a reason to have my character fail at something? Yeah I'm up for it and even have an idea to make it work great IC. Totally am golden with plenty of injury too.
afoolshope: (Default)

[personal profile] afoolshope 2021-09-22 03:01 pm (UTC)(link)
I forgot to link my guardian tattoo thread, does that mean I can’t do the prompt anymore? Not getting the resurrection water reward is fine, just wanted to make sure I can still use it as a prompt. Thank you!
tempredmental: (Coran Are You Okay?)

[personal profile] tempredmental 2021-09-22 03:49 pm (UTC)(link)
Yeah... I missed out on adding my vote to the poll (not that it seems my vote would have made a difference in the results anyway, so I don't feel so bad haha) because my tattoo thread didn't get to the actual tattooing in time? Like, there's nothing in that thread, yet, about Keith getting it, but he's going to. So, I'm curious how to handle this, too.
pureyang: (Default)

[personal profile] pureyang 2021-09-22 03:54 pm (UTC)(link)
I also forgot to link my tattoo thread so I am also curious about that!
mayoninofukucho: (Uniform)

[personal profile] mayoninofukucho 2021-09-22 09:35 pm (UTC)(link)
If I may hop in here, it would have been a bit kinder mechanics-wise if players would only have needed to confirm if their characters got a spirit guardian tattoo with no proof required. I'm mainly thinking of scenarios where people either didn't get to that point in their thread yet or simply couldn't find a partner to thread it out with.

I believe most players really care about this game's world, and being able to influence the outcome of events so greatly is exciting, so being unable to attain a bonus that could have turned the battle around (and a really cool reward!) for reasons out of one's control is a bit of a damper.

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heart_demands: (stunned praise)

Feedback

[personal profile] heart_demands 2021-09-22 03:40 pm (UTC)(link)
As best as possible, I would like to summarize an overall impression that I have gleaned from my CR, and folks are free to +1 or add thoughts as it pertains to them. Anyone who responds, please be respectful and focus on Constructive Criticism.

1. The game's events are still suffering from "Wall of Text" syndrome. Many of us end up using several RL days just to parse what's going on and reconcile that against what our CR is doing in order to address how our characters respond to events. There's either too much going on in every single event, or the plot-heavy stuff that demands so much text to explain it is happening too often.

2. Due to that turnaround time, many of us don't even have a chance to START a thread before a results poll's time is up. How can I respond if I don't know what my character is doing? For something this significant, a whole month would have been preferable.

3. This is exacerbated by events being started in the middle of the month rather than the start of it, yet AC disincentivizes carrying threads over from month to month -- while rapid-response threads are more important to answering polls.

4. This creates a feedback loop where, over the course of several events, some of us feel overwhelmed by the plot entirely. What is Celliwig? Why do I care? Who are the Lestari? If you're not fully participating in every single event - and have someone around to explain older events to you - you lose enough context to meaningfully participate in the next one.

5. "The next 3 months will be chiller" does not absolve the heavy hits we already took over the last month. I phrased it as feeling like we get to dance on the rubble.

I say all of this as a former mod myself in the hopes that things will be better for myself and others who genuinely want to engage with plot but not at the pace that it's being presented.
Edited 2021-09-22 15:43 (UTC)
roseeclair: (Could this be the enemy?)

[personal profile] roseeclair 2021-09-22 04:00 pm (UTC)(link)

Honestly, I agree with a lot of the points brought up, not to mention that with the Stone Giant scenario, a lot of people didn't know that this would be required to be threaded out in order participate in the poll, lowering the chances of success even more.

Like I've said before, it really is interesting and even exciting to give the players this much control of the plot, but in this particular instance it felt like... giving someone the keys to a car and telling them to drive when they haven't had any lessons yet. A crash was inevitable. One good solution I've read on others' plurks is that having more time for event plotting and polls would be helpful. I know this time it was already doubled to four days, but perhaps something closer to a week, possibly a little more might work, like you did for the Tournament polls. That way people with more demanding IRL schedules or with different levels of reading speed and focus have a better chance of participating, and just feel more relaxed in general, while still keeping the high stakes intact.

Hopefully that makes sense. Thank you for being so willing to trust characters with directing the plot and for being willing to listen to us!

Edited 2021-09-22 16:03 (UTC)

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dottedline: (Default)

+1

[personal profile] dottedline 2021-09-22 04:21 pm (UTC)(link)
Agreed with pretty much all of this, especially the wall of text that is events. The recaps at the top are useful, but that only does so much and doesn't actually tell us what the options are for the prompts. (Case in point: the goose prompt for this month. The recap just goes "btw the goose is loose" and doesn't explain we can catch or keep them. You've gotta wade through the dense paragraph underneath that.)

I also had no idea that threads were even needed for the poll? And the poll was only up a few days before results were announced? Granted it wasn't as if Azul was going to get involved with all of that, but for everyone else who might have that feels way too short a turnaround time.

Honestly, I think that if an event is going to be this big, it needs to be started earlier in the month or for the lead up to be much, much more obvious. This was surprisingly game-changing, and I don't think any of us expected it to be.

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floatsaway: (135.)

[personal profile] floatsaway 2021-09-22 04:41 pm (UTC)(link)
Agreeing with a great majority of this, but I especially want to focus on point number 3.

The fact that Events are started in the middle of the month, and AC requirements do not allow for threads to carry into the next month is extremely limiting. I know the AC requirement is very low - a 5 comment thread from your character - but in instances like Events, where player activity is increased, I feel like these should be set towards the start of the month to facilitate that intense tagging speed/activity and THEN bolster it towards the end of said month with quests and the like, which have far less In Game consequences and impact than the large and very Plot Heavy Events.

In essence, I feel like the event and quest schedule should be flipped. Events towards the start of the month, and quests toward the middle/end...or, if this is not feasible, then allow threads to roll over into the next month up to a set date of perhaps a week or so?
Edited 2021-09-22 16:42 (UTC)

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eightfoldfiend: (Yuber...what's all that blood?)

Re: Feedback

[personal profile] eightfoldfiend 2021-09-22 04:42 pm (UTC)(link)
I agree that an event like this probably should be introduced sooner, so people can get threads together and start plotting, even if the event itself is posted at a later time.

It would probably also be nice for events like this to have something on the home front. For example, for Triage maybe some people staying in Camelot to perform a ritual that +1s the other groups? Something that has impact but is low key enough for players not interested in high octane action to take part.
bakudan_bambino: (gimme a beer.)

+1

[personal profile] bakudan_bambino 2021-09-22 04:43 pm (UTC)(link)
Agreeing especially on points made in 2, 3 and 4
theskyaccepts: (Default)

+1

[personal profile] theskyaccepts 2021-09-22 05:03 pm (UTC)(link)
I know that I struggle with the Wall of Text and it makes it difficult to want to engage since I can't parse the information. While the summaries are helpful, I feel like they could just break down the information a little more.

While I appreciate the game's event-a-month schedule, I do find that if we're going have to bigger events, that schedule should become a little more flexible.
It also feels like every event just has so much going on, and while the variety of things is great, it also gets really overwhelming and I think some of the events can be scaled back.
Edited 2021-09-22 17:27 (UTC)
sulit: (Default)

In addition to 2

[personal profile] sulit 2021-09-22 05:34 pm (UTC)(link)
I'd like to voice my agreement with all of this, but especially point 2 with a further note of how the tabulating of the poll results can mean railroading the game into event failure:

I've noticed during my time in this game that most polls only generate about 50% participation. On par with that, we had 100 responses in this poll out of 235 characters. This is normal! For whatever reason, about half the playerbase is busy or on hiatus or taking an unofficial break or otherwise occupied on a given weekend; and that's perfectly okay.

What isn't okay is assuming that those not participating in the poll have all explicitly chosen to not participate in IC efforts. That is not only punishing them ICly for OOC circumstances, but also punishing the rest of the game by making their nonparticipation count as a mark against the whole endeavor. Ultimately, this means that the game at large had virtually no chance of achieving these objectives simultaneously. We only achieved the Lestari one by grace of nearly every combat healer choosing that option. As a player, this is incredibly demoralizing and has the (I assume opposite) effect of making it feel like we never had a chance to effect the outcome begin with.

If you intend to make a poll like this in the future, not only would I apply the above suggestion to lengthen the poll to several weeks or a whole month, but I would also add a specific option for those who are choosing not to participate. Then you have a clear idea of how many players have explicitly voiced their choices. If at that point you want to make an option difficult, by all means raise the % needed; but it's much more palatable to fail by our own IC actions than being encumbered with something that can't be helped, like OOC circumstances.
Edited (Correction: 100 participants this poll, not 97) 2021-09-22 17:36 (UTC)

+1

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tsumtsuki: (✾ 36)

+1

[personal profile] tsumtsuki 2021-09-22 06:51 pm (UTC)(link)
Echoing all of this!

To add my own two cents: I really appreciate the effort to provide so many different ways for characters to get engaged in events, but this one in particular feels like two events forced together into one. I understand that both of these idea rely heavily on the season, and I think separately both would be fun to play around in, but especially in light of the poll results, the tones of the two prompts are completely different. I personally struggled a lot with figuring out what to do for the second prompt, both from an IC and OOC standpoint, and found myself feeling odd for wanting to lean into the first set when two days later in game but in the same post shit was gonna be hitting the fan. I'm not sure what the best solution for this would be, whether it be reducing the scale of events or making different posts for things that happen on different days with drastically different tones, but that's just what is going through my head right now.

I hope that makes sense...!
trueltning_fury: (true lightning)

[personal profile] trueltning_fury 2021-09-22 07:13 pm (UTC)(link)
Thank you for all of this and a general +1, but also...

I do my best to diligently read all ooc info, roundups, quest board, etc, but I could find nothing about the guardian tattoos. It's in the TDM only, and current players aren't allowed to toplevel in the TDM. This means that a major component of bonuses was reliant on 1. checking the tdm, 2. tagging into a toplevel with a prompt that would get your character a guardian tattoo, and 3. threading far enough to be able to safely assume (??) that your character would have the tattoo in time for the event. Maybe I'm just old fashioned but even TDMs that are considered game canon have never had game-breaking plot components tucked away in a TDM prompt.

The walls of text are absolutely daunting, the amount of setting color completely buries the actual relevant mechanics, game info, etc. But on top of that, I've noticed the tendency to have things in there that would potentially be relevant to the game at large - and in this case, literally causes an event to fail due to lack of player participation - only located in a post that is technically optional and that a lot of players can't get around to even looking at because we're focused on our tag load in the actual game comm. In a smaller game, I could see where participating in a tdm-only mechanic coming back to affect the game as a whole would be a neat, if frustrating, gimmick. In a game this size, it's not a good idea. The mods can put whatever they want wherever they want but it feels really inconsiderate to hinge game-breaking bonuses on a mechanic buried in the TDM, which established players can only access if someone toplevels using that prompt or a wildcard where the existing player essentially railroads someone else's TDM to try to gain this bonus.

I'd prefer that if something that is going to be used to affect the game is in the TDM, that means it's also somewhere else, like the quest board. Yes, there is a note that you can use TDM prompts in the main game comms, but if you don't have time this month to even look at the TDM, these mechanics come as a complete surprise after it's too late. Right now the TDM is basically a third event, behind the monthly event and the quest board, and it's just too much to keep up with.

+1

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apshot: (Default)

+1 to pretty much everything

[personal profile] apshot 2021-09-23 12:19 am (UTC)(link)
To a lot of this and thank you Fru for putting this up because you know I just waffle around.

A lot of these points I have expressed on my plurk the last couple of days and to friends of mine in game. Again, I want it to be known that I love this game. I love you mods and the playerbase. There are so many good things going on here and it's amazing! 235 characters? Goodness! I can't imagine what modding a game of this size would be especially with the explosion of people that you got.

However, I think the game does suffer from pacing issues. You guys are giving us so much that it's almost overload. We need a little time to be able to really engage in the world you're giving us so that we can keep it going. I literally took a hiatus this month so that I could focus on my threads here and get them wrapped up because I keep loading myself up so that I can keep pace with the game - because my character would and I just want to participate that much. If things were slowed down just a little or spaced out better, I think that there would be more participation. Many people I've talked to just feel lost and overwhelmed. If you miss one event you're completely lost and have no idea what's going on.

I still say that game important information needs to be more accessible. Streamlined. If there is something that could affect the game and the players, then that needs to be highlighted. It doesn't matter if that information is in the TDM, quests, or the event. There needs to be something that tells us "hey this could be important on down the road" or "hey pay attention to me."

With this event, with the severity of it, more time to plot and plan things out should have been provided. Then in addition to all of this... We have 3 chill months? It definitely feels like "oh these heavy things happened now it's relaxy chill times" when that's not really what's going to happen. There's going to be fall out and aftermath to deal with alongside of "well what next" as we head into the holidays. I do feel as though it had been a bit rushed instead of everything being given time to percolate and fester and build. Like we just got Celliwig and now it's gone? We weren't really given enough time to really enjoy it and do something with it before it's gotten taken away? So all of the work our characters have done to try to get on their good side means nothing? ...That's kind of how it felt reading that post today.

My filter isn't working real well right now ( lol treatment reviews at work today ) so I don't mean to be rude if I'm coming across that way. But again thank you for everything and for taking the time to listen to us. It really does mean a lot.

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flamekthunder: all official art/sprites (Default)

[personal profile] flamekthunder 2021-09-23 05:40 am (UTC)(link)
Aha this is coming in late and I'll likely bring some of these points back up again in the next feedback poll, but thought I could go ahead and chime it in for you guys to consider.

Firstly, these results just highlight the importance of players to put in their votes whether they actively tag into the event or not. I know I waffled because I wasn't sure, AND THAT'S ON ME that is not a mod problem. It might suck that the missions failed in large part due to not enough participants, but I think this was needed to highlight that—especially when a fair number of players, including myself, could have voted but didn't. We're the ones who need to be held accountable, not the mods. Things can always be improved, but it's still on us in the end. So it'll be interesting to see how things go forward in terms of participation.

My one suggestion here would be to clearly encourage those who are undecided on whether they will be able to actively tag on the log to vote anyway as it will eliminate any doubt for players. (Note: Important distinction between characters who would just not participate in the event and players who might not tag into it but have characters who would have done something.) I know I had that weird, "I don't know if I should vote since I don't know if I'll actively participate, but my character would definitely do this" moment. Still, I should have voted regardless! To offset the "well then so much stuff will be handwaved" issue, you can adjust the calculations to make it more difficult/appropriate for the higher number and request threads to offer bonus points. Which leads me to the next suggestion.

I think instead of delaying events, you should stick to the calendar and instead let the poll run a few days through the event. Granted, this runs into the problem of you guys needing to know what to do for the TDM, so an appropriate cut off would be needed (since no mod wants to draft three different endings where two of them won't even be used). I think three or four days could work assuming everything sticks to schedule. This way players can have more of a feel of what's going on and by then most "waffling" players will have decided what they're doing. Anyone who doesn't vote by then, well that's that.

I know some players request for additional plotting time, but I don't think it should be pushed up that far, honestly. Maybe a day or two, but the giant chunk that will matter for the polls will have figured things out, and allowing the poll to last a few days into the event will also help increase time. Although some players might feel a bit pressured, I think that's actually necessary for events with big impacts like this. The game is pretty chill for most of the time, having the occasional "Okay guys, we really need to bunker down and focus on this" isn't too much to ask for as long as it's made clear from the get go. Plus, sometimes more time doesn't always mean more preparedness as most people do their plotting fairly early on. Too much time is just dead weight.

And my final point specific to this event is that I think it would have been better if the results were posted near the end or after the event. I see what you're going for, but by posting the results now, there is a split focus between the current events and the aftermath. On the one hand it does give players more to work with, but on the other there's a clear shift in mood and some players might lose motivation, especially since it was a fail state. This would have been better saved and incorporated for October.

All in all though, I am very pro "we hit bad end" since things usually end up having good ends, so I'm interested to see how things go from here. For all we know, even if we had a more balanced number of participants vs. non, whatever adjusted calculations could have resulted the same.

And /grips mods shoulders. I feel you, and I'm always impressed by all the work you all put out. Whatever you guys do, do what works best to your schedule and means, too.
bakudan_bambino: (notes)

Help I'm lost

[personal profile] bakudan_bambino 2021-09-27 04:50 am (UTC)(link)
I hope this is a good place to ask!

I have questions about the refugees!

What resources are available to learn more about them and their society? Societies? I'm sure I could always assume things, but if characters are going to be potentially rooming with and helping support the refugees, wouldn't it be best to get to know them better? Is there more information about those people, their holidays, things that can make them feel more at home in Camelot?

I'm basically pondering a support system for these people but realized I don't know much of anything about them!

yes but now I'm greedy

[personal profile] bakudan_bambino - 2021-09-27 12:32 (UTC) - Expand

(no subject)

[personal profile] ichoosefight - 2021-10-17 19:17 (UTC) - Expand
sulit: (Default)

[personal profile] sulit 2021-10-11 10:42 pm (UTC)(link)
Belated question about AC reward/totem stuff, I wasn't sure where to put this. The Celliwig totem recipe started being available as an AC reward a few months back. With they city destroyed, does that totem still work?