avalonmods: (Default)
avalonmods ([personal profile] avalonmods) wrote in [community profile] avalonooc2021-09-22 12:58 am
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Event Result Notes!

Hello everyone! The log will go up shortly, but we wanted to make sure to deliver the poll results and information so you have it. Please click on the cut below to see the points breakdowns, results, NPC info, and bonuses.

Total characters: 235 (main comm membership -mod journal -unprocessed drops counted from inbox)

Percents are rounded UP to the nearest percent to be as kind as possible.

Avoid extra tragedy: 15%
Minimum percent to succeed: 20%
With unlocked bonuses: 25%


STONE GIANT = MISSION FAILURE
24 participants
6 qualifying threads x 3 points = 18 points
-1 player disruption
Total points = 41 / 235 = 19%

Result Notes:
  • As the party catches up with the stone giant, the leaders of the ritual (who will have come with) will tell people how to activate their spirit guardian: hold their hand out before them, palm up, and cast their most powerful spell before them. As the spell casts, recite "Use my life to strengthen yours" and give the spirit guardian a name. It may come to you at that very moment, as if it is a part of you. The tattoo will then burn and glow as if magma on the skin, and the spirit guardian will climb out of it as if it is a portal allowing it into this universe. It is a shadow creature, and may take a meaningful form to the character (their favorite animal, the silhouette of someone important to them, a cool character that deeply affected them in their childhood, up to you!) Those who did not go this route can find out how to release them later.
  • Those who released their spirit guardians to help fight will be thanked by the spiritual leaders who had been prepared to lead the Fall Equinox Ritual, and be rewarded with a vial of water each. It is said to be ancient water from the time of the Stone Giant before he was originally laid to rest. Placing it on the lips of someone will draw life back to them no matter how long they have been dead without ritual or locating the person's spirit. (leicesters, colchismagecraft, mayoninofukucho, silky_bearing, tantailizing, and impostersyndrome receive. Others provided no evidence of tattooing in threads.) Though they did not succeed in stopping the giant, their trials in receiving and growing the guardians and being brave enough to bring them to fight are worth rewarding.
  • NPC Notes: Archimedes will meet the party halfway there with horses to speed their journey to try to catch up with the huge steps of the giant. Characters who fought this route will be allowed to keep their horse if they so choose as thanks for their bravery, so long as they haven't shown cruelty to animals in the past. You do not need to feel obligated to take the horse if you do not think you can care for it, Archimedes is happy to take them all home.
  • NPC Notes: Morganna is displeased. She is likely to ask higher prices on those who find her summoning spell for the time being, and unlikely to assist in soothing things over with the fairies...
  • ...Many of which are also displeased. The reason why will be revealed by those who went to Celliwig.
  • The stone giant kneels down in the middle of the Forest of the Felled and, once the spirits are completely consumed, let out a loud, ground shaking yell. The glowing stops and he ceases to move. The spirits appear to be gone now, and the forest travelable.
  • The Forest of the Felled will be added as a location at the end of the month.

DRAGON = MISSION FAILURE
29 participants
14 dragon slaying experience x 1 point bonus = 14 points
-1 player disruption
Total points = 42 / 235 = 18%

Result Notes:
  • Celliwig is burned to the ground. Survivors will be making the trek to Camelot, making Camelot overcrowded between both Celliwig and Lestari refugees. Space will be strained; characters may be asked to room together with other people in order to make room for more people.
  • The dragon flies away once his job is done. There has been a fair amount of damage done, so he is injured. Location is unclear, we may find out more later!
  • The last person to fight the dragon is (but fails to slay): Feral Hawk (@notquitetamed) - Can invite any other players to do this thread with you. However, since it was a failure, you can choose to pass it to the next person if you do not want your character to take that role. Please let us know ASAP if you choose not to do this and we will pass it down to the next person selected via RNG. However, the dragon reveals the following information: It is the necromancer's fault, and therefore Celliwig and Camelot's for waking Kymbyr, that the Stone Giant was awakened and its home was destroyed. Now Celliwig's home is destroyed in turn. It doesn't stick around to attack after that.
  • Authorities and players who attempt to find Kymbyr will find them with one arm around Yanira, broken out of jail thanks to wonderful participants in this month's dark web quests. They say the following: "You woke up a great Necromancer to clean up a hells gnarly forest. You're welcome. We're skipping town. I'm totes thinking Miami. Not telling when or where, but you guys are going to save eeeverything, so I'm thinking it's just another long nap until we're free." (Bonus not unlocked, so Kymbyr and Yanira get away.)
  • Celliwig will be archived in a comment as a former location. Ruins of Celliwig will be added as a location at the end of the month.
  • NPC Notes: King Arthur will have been present and attempting to help with slaying the dragon.

LESTARI = MISSION SUCCESS
44 participants
23 healers present x 1 point bonus = 23 points
Total points = 67 / 235 = 29%

Result Notes:
  • The majority of participants went to Lestari, meaning that a significant chunk of the population was saved. Survivors will make their way to Camelot, making Camelot overcrowded between both Celliwig and Lestari refugees. Space will be strained; characters may be asked to room together with other people in order to make room for more people. (Players may determine if they choose to play with this.)
  • NPC note: Merlin will have come with this party to help with some of the heavy lifting of debris and trying to save as much life as possible.
  • Survivors explain some of the rumors around what they heard the giant was: The Stone Giant is an ancient beyond ancient being laid to rest long before the age of men and gods that would swallow deceased souls and pull them into the River of Lost Souls, where they would slowly lose themselves until they cease to exist as separate entities and become nothing but energy to be put back into the universe. In essence, those souls no longer exist and do not go to any promised afterlife. They are just Gone.
  • Unlocked bonus: The dragon is fleeing, so he will not be coming back for his hoard, and treasures are therefore available to anyone who wants to spend the time excavating them.
  • Unlocked bonus: Along with a fair amount of technology recovered before it was burned, including technomagic spells such as informative holograms, video games you can project your consciousness into, and blueprints/prototypes of cyborg flesh they were working on (technomagic-based prosthetics that react to your magic to act like a normal arm). These technologies will be made available in Camelot.

Please note that October, November, and December are going to be much chiller so this will be the last "heavy" event of the year. (December will be a free AC month as well.) Think of it like the season 1 finale. We don't intend on overwhelming anyone during the holidays.
bakudan_bambino: (notes)

Help I'm lost

[personal profile] bakudan_bambino 2021-09-27 04:50 am (UTC)(link)
I hope this is a good place to ask!

I have questions about the refugees!

What resources are available to learn more about them and their society? Societies? I'm sure I could always assume things, but if characters are going to be potentially rooming with and helping support the refugees, wouldn't it be best to get to know them better? Is there more information about those people, their holidays, things that can make them feel more at home in Camelot?

I'm basically pondering a support system for these people but realized I don't know much of anything about them!
bakudan_bambino: (I shouldn't have done that)

yes but now I'm greedy

[personal profile] bakudan_bambino 2021-09-27 12:32 pm (UTC)(link)
I feel like I'm rolling repeated perception checks on everything, sorry.

Read up on all three.

Are the refugees human? Humanoid? Are their diets very different? What kind of things would make them more comfortable? I know enough about their style? But I mean like.. BASIC info as well would be helpful?

So is the Death Ball something our characters can find out about? Something that the people of Lestari are bummed about and just bring up? I bet that would have been fun so I don't blame them.

Are the refugees making their own candles? Is that something that PC mages with cognitive magic only can get involved in? Do they need supplies to do so and are resources for that going to be strained in Camelot as well?

Excuse me for asking all the odd questions.

Gonna skip over helping anyone from Celliwig cause they didn't even want us in their place to begin with, seems like
ichoosefight: (Default)

[personal profile] ichoosefight 2021-10-17 07:17 pm (UTC)(link)
Suddenly questioning my interpretation here, but are the candles meant to give you dreams about deceased loved-ones, or what, specifically?