avalonmods (
avalonmods) wrote in
avalonooc2021-09-22 12:58 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Event Result Notes!
Hello everyone! The log will go up shortly, but we wanted to make sure to deliver the poll results and information so you have it. Please click on the cut below to see the points breakdowns, results, NPC info, and bonuses.
Total characters: 235 (main comm membership -mod journal -unprocessed drops counted from inbox)
Percents are rounded UP to the nearest percent to be as kind as possible.
Avoid extra tragedy: 15%
Minimum percent to succeed: 20%
With unlocked bonuses: 25%
STONE GIANT = MISSION FAILURE
24 participants
6 qualifying threads x 3 points = 18 points
-1 player disruption
Total points = 41 / 235 = 19%
Result Notes:
DRAGON = MISSION FAILURE
29 participants
14 dragon slaying experience x 1 point bonus = 14 points
-1 player disruption
Total points = 42 / 235 = 18%
Result Notes:
LESTARI = MISSION SUCCESS
44 participants
23 healers present x 1 point bonus = 23 points
Total points = 67 / 235 = 29%
Total characters: 235 (main comm membership -mod journal -unprocessed drops counted from inbox)
Percents are rounded UP to the nearest percent to be as kind as possible.
Avoid extra tragedy: 15%
Minimum percent to succeed: 20%
With unlocked bonuses: 25%
STONE GIANT = MISSION FAILURE
24 participants
6 qualifying threads x 3 points = 18 points
-1 player disruption
Total points = 41 / 235 = 19%
Result Notes:
- As the party catches up with the stone giant, the leaders of the ritual (who will have come with) will tell people how to activate their spirit guardian: hold their hand out before them, palm up, and cast their most powerful spell before them. As the spell casts, recite "Use my life to strengthen yours" and give the spirit guardian a name. It may come to you at that very moment, as if it is a part of you. The tattoo will then burn and glow as if magma on the skin, and the spirit guardian will climb out of it as if it is a portal allowing it into this universe. It is a shadow creature, and may take a meaningful form to the character (their favorite animal, the silhouette of someone important to them, a cool character that deeply affected them in their childhood, up to you!) Those who did not go this route can find out how to release them later.
- Those who released their spirit guardians to help fight will be thanked by the spiritual leaders who had been prepared to lead the Fall Equinox Ritual, and be rewarded with a vial of water each. It is said to be ancient water from the time of the Stone Giant before he was originally laid to rest. Placing it on the lips of someone will draw life back to them no matter how long they have been dead without ritual or locating the person's spirit. (leicesters, colchismagecraft, mayoninofukucho, silky_bearing, tantailizing, and impostersyndrome receive. Others provided no evidence of tattooing in threads.) Though they did not succeed in stopping the giant, their trials in receiving and growing the guardians and being brave enough to bring them to fight are worth rewarding.
- NPC Notes: Archimedes will meet the party halfway there with horses to speed their journey to try to catch up with the huge steps of the giant. Characters who fought this route will be allowed to keep their horse if they so choose as thanks for their bravery, so long as they haven't shown cruelty to animals in the past. You do not need to feel obligated to take the horse if you do not think you can care for it, Archimedes is happy to take them all home.
- NPC Notes: Morganna is displeased. She is likely to ask higher prices on those who find her summoning spell for the time being, and unlikely to assist in soothing things over with the fairies...
- ...Many of which are also displeased. The reason why will be revealed by those who went to Celliwig.
- The stone giant kneels down in the middle of the Forest of the Felled and, once the spirits are completely consumed, let out a loud, ground shaking yell. The glowing stops and he ceases to move. The spirits appear to be gone now, and the forest travelable.
- The Forest of the Felled will be added as a location at the end of the month.
DRAGON = MISSION FAILURE
29 participants
14 dragon slaying experience x 1 point bonus = 14 points
-1 player disruption
Total points = 42 / 235 = 18%
Result Notes:
- Celliwig is burned to the ground. Survivors will be making the trek to Camelot, making Camelot overcrowded between both Celliwig and Lestari refugees. Space will be strained; characters may be asked to room together with other people in order to make room for more people.
- The dragon flies away once his job is done. There has been a fair amount of damage done, so he is injured. Location is unclear, we may find out more later!
- The last person to fight the dragon is (but fails to slay): Feral Hawk (@notquitetamed) - Can invite any other players to do this thread with you. However, since it was a failure, you can choose to pass it to the next person if you do not want your character to take that role. Please let us know ASAP if you choose not to do this and we will pass it down to the next person selected via RNG. However, the dragon reveals the following information: It is the necromancer's fault, and therefore Celliwig and Camelot's for waking Kymbyr, that the Stone Giant was awakened and its home was destroyed. Now Celliwig's home is destroyed in turn. It doesn't stick around to attack after that.
- Authorities and players who attempt to find Kymbyr will find them with one arm around Yanira, broken out of jail thanks to wonderful participants in this month's dark web quests. They say the following: "You woke up a great Necromancer to clean up a hells gnarly forest. You're welcome. We're skipping town. I'm totes thinking Miami. Not telling when or where, but you guys are going to save eeeverything, so I'm thinking it's just another long nap until we're free." (Bonus not unlocked, so Kymbyr and Yanira get away.)
- Celliwig will be archived in a comment as a former location. Ruins of Celliwig will be added as a location at the end of the month.
- NPC Notes: King Arthur will have been present and attempting to help with slaying the dragon.
LESTARI = MISSION SUCCESS
44 participants
23 healers present x 1 point bonus = 23 points
Total points = 67 / 235 = 29%
Result Notes:
Please note that October, November, and December are going to be much chiller so this will be the last "heavy" event of the year. (December will be a free AC month as well.) Think of it like the season 1 finale. We don't intend on overwhelming anyone during the holidays.
- The majority of participants went to Lestari, meaning that a significant chunk of the population was saved. Survivors will make their way to Camelot, making Camelot overcrowded between both Celliwig and Lestari refugees. Space will be strained; characters may be asked to room together with other people in order to make room for more people. (Players may determine if they choose to play with this.)
- NPC note: Merlin will have come with this party to help with some of the heavy lifting of debris and trying to save as much life as possible.
- Survivors explain some of the rumors around what they heard the giant was: The Stone Giant is an ancient beyond ancient being laid to rest long before the age of men and gods that would swallow deceased souls and pull them into the River of Lost Souls, where they would slowly lose themselves until they cease to exist as separate entities and become nothing but energy to be put back into the universe. In essence, those souls no longer exist and do not go to any promised afterlife. They are just Gone.
- Unlocked bonus: The dragon is fleeing, so he will not be coming back for his hoard, and treasures are therefore available to anyone who wants to spend the time excavating them.
- Unlocked bonus: Along with a fair amount of technology recovered before it was burned, including technomagic spells such as informative holograms, video games you can project your consciousness into, and blueprints/prototypes of cyborg flesh they were working on (technomagic-based prosthetics that react to your magic to act like a normal arm). These technologies will be made available in Camelot.
Please note that October, November, and December are going to be much chiller so this will be the last "heavy" event of the year. (December will be a free AC month as well.) Think of it like the season 1 finale. We don't intend on overwhelming anyone during the holidays.
Help I'm lost
I have questions about the refugees!
What resources are available to learn more about them and their society? Societies? I'm sure I could always assume things, but if characters are going to be potentially rooming with and helping support the refugees, wouldn't it be best to get to know them better? Is there more information about those people, their holidays, things that can make them feel more at home in Camelot?
I'm basically pondering a support system for these people but realized I don't know much of anything about them!
I hope this helps!
As for holidays, most of Avalon celebrates the solstices and equinoxes.
The Celliwig people will be a little more closed off about any other holidays they celebrate, since they're not the most open people to begin with.
In the immediate sense, Lestari is more open to sharing their holidays and will tell others about their traditions for celebrating the passing of the dead out of the world, which normally occurs toward the end of October just before the dead who arrived during the equinox depart. Most of them aren't expecting to celebrate the Death Ball this year given that most of the souls that arrived in Avalon were consumed by the Stone Giant.
The Death Ball is a large party held toward the end of October in which the dead are invited to a party in which Lestari citizens perform a ritual to allow the dead to take human form, then everyone dresses up in costumes so no one can tell who is a spirit and who isn't. On some occasions, people are able to find and say goodbye to lost relatives from the last year and have a final dance that brings a sense of closure to both the living and deceased.
Since they don't have the resources to throw the Death Ball this year, they will instead be lighting cognitive magic-infused candles that burn with dim, green fire. These candles are easy to make for any cognitive mage and will allow any sleeping party within the candle's room to dream of their loved ones, a common practice by those who cannot attend the ball each year.
yes but now I'm greedy
Read up on all three.
Are the refugees human? Humanoid? Are their diets very different? What kind of things would make them more comfortable? I know enough about their style? But I mean like.. BASIC info as well would be helpful?
So is the Death Ball something our characters can find out about? Something that the people of Lestari are bummed about and just bring up? I bet that would have been fun so I don't blame them.
Are the refugees making their own candles? Is that something that PC mages with cognitive magic only can get involved in? Do they need supplies to do so and are resources for that going to be strained in Camelot as well?
Excuse me for asking all the odd questions.
Gonna skip over helping anyone from Celliwig cause they didn't even want us in their place to begin with, seems likeno subject
The people of Celliwig very much love their aesthetic, so they'll be seeking to make things similar to how Celliwig used to be, in particular experimenting with molecular gastronomy in Camelot to try to get the flavors of home. Celliwig's primary magical strengths are in light and dark magic, so the majority of their mages fall under that category, but there are a few in between (including Gwion and her sister seers.)
Lestari is a little more laid back and are fans of altered states of mind, whether that be magically or otherwise. The great wizard Zanacks seems to have perished in Lestari, or at the very least isn't among the refugees, so anything to calm their nerves will be a welcome addition. Lestari was an underground civilization, so their diet was a little more heavy on root vegetables, foods that are easy to preserve, junk food, and meat. They also like video games and inventing, as Lestari's most significant mages are all cognitive and technomancers.
You're totally welcome to have your characters find out about anything you're asking here by talking to Lestari and Celliwig citizens, including the Death Ball.
Refugees make their own candles but are happy to teach PC cognitive mages how to infuse their magic into the candles.
I hope I got everything!
no subject
no subject