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PLOTTING POST ✨ LAPIS EXILIS
QUICK NAV: LOGS ⚔️️ NETWORK ⚔️️ MEMES ⚔️️ OOC ⚔️️ NAVIGATION This is the plotting post! Ask questions in response to this comment HERE. Click here to view top-level comments only. The actual event log will be posted on August 22nd, delayed to give time for poll responses. The poll is here. Please use this post to plot with your fellow players and ask questions ahead of the event start. |
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CONTENT WARNINGS:
- 1st Prompt: Merpeople, naga, cecaelia. If fish, tentacles, or scales freak you out, be warned.
- 2nd Prompt: Mention of changelings, impotence, future generations. Only if your character is a dick.
- 3rd Prompt: Age-inspired death acceptance, violence, flaying, alcohol.
DATES: Algae is Greener - 8/19-8/24 (includes travel time). Dinas Emrys- General area description, arrival is ~8/24. Worthy- 8/24-8/25.
PROMPT BRIEFS
Algae is Greener
- Residents of the cursed underwater town characters encountered about a year ago sent out messages in a bottle during the TDM sharing they had a way to get past the battling elemental giants that's guaranteed no pirates.
- Use cursed crown from cursed town to curse otherworlders (anyone who gets into the water near Camelot) to turn them into merpeople, naga, or cecelia. Use special crystal to delay setting time, so they have a week before the curse becomes permanent.
- Don't want to go on the quest? Babysit the alpacapies-- help take care of the sick parents or babysit the babies.
- Swim under the lake to get to Dinas Emrys. Encounter dangerous creatures we've previously met in game. See bestiary.
- Setting info for Dinas Emrys location. Explore. It's a lot of description, there aren't really specific prompts here, but feel free to do whatever inspires you.
- Phoenix puts characters through trials of chivalry to see if they are worthy of the lapis exilis, which it will die to give up and save the multiverse. But it has to trust y'all first.
- Wake up warring red and white dragons, valley of the shearing sucks, there's a lake of mead. All of it was actually in y'alls shared cognitive space though so everyone's choice counts and if most people pass the trials, lapis exilis is yours. Fail and have to embark on a new quest to find the only other source of lapis exilis available. Or kill the phoenix, that's always an option. There's a poll attached to this part.
As promised in the messages within bottles sent to New Camelot earlier this month, the citizens of the cursed underwater town have come bearing a gift, and a curse. Their curse, actually. The entire city has agreed to come to Camelot for a town-wide vacation and offer what they have discovered to be the vessel for the curse: their town mascot and honorary Junior Mayor, a giant 400-year-old quahog that ate a cursed crown from a long since fallen king. After removing the crown, they offer it to Camelot on the condition it be returned to them at the end of the mission. After all, their town has been like this for the last couple of centuries– it’s their culture now, and they would not like to live on land anymore. Keeping the cursed object on them is dangerous– but they have discovered protective crystals that will delay the settling of the permanent version of the curse to a |
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week, rather than only a day. One of their own will travel with you with the crown and upon the party’s arrival and resurfacing in Dinas Emrys, utilize a Welcome Ring to return to Camelot for their people, thus freeing participants of the curse before it settles in permanently and returning their legs to them. Anyone who gets into the waters near Camelot will be transformed into a merperson (fish bottom), cecaelia (octopus bottom), or naga (serpent or eel bottom) during this time. This is the player’s choice, not the character’s. All characters affected will be able to breathe underwater without use of a potion and will be able to swim at much faster rates than normal. Merpeople’s singing voices are able to put people and creatures into a trance. Cecaelia can normally grant vengeance wishes, but per previous events, wish magic is not currently functioning as it should- so their primary features are the ability to ink and use their tentacles as additional controllable appendages. Naga have advanced strength and can extend their nails as claws. Whether they intend to travel or not. The curse lasts for 3 days, but don’t worry– if you’re not intending on taking the underwater trek to Dinas Emrys, there’s something for you to do and the curse will remain, as at least two of the gems from the crown are being kept for a very particular purpose…
A tragedy happened and most of the adult population of alpacapies has grown ill. (See notes for reminder species info.) Healers and alchemists who do not wish to travel are being urged to come treat the adult alpacapies… it’s best to do so in pairs for safety. because they are irate and can suddenly attack when ill. Everyone who isn’t going is being asked to care for the two-month old babies. They’re rambunctious and love nothing more than to investigate any loose objects and hide them for their own collections later. You may also have to find their favorite lake kelp to feed them, as they’re very picky eaters when they’re separated from their parents! Good luck! --------------------------------- DINAS EMRYS Dinas Emrys is a rather large area. The western arrival point is heavily spotted with brushwood that leads into a grove of well-sorted trees with a well-kept field in the middle. This place is known in the local tongue as Cell y Dewinaid, or “Grove of Magicians.” There is evidence of recent use, as there are certain areas laid out for fires, flattened grass circles where spells have been performed, and a circle of stumps for meetings at the easternmost point. A little further along and there is a camp of a nomadic coven of druidic witches. These witches live in wood and cloth hovels they’ve built themselves, as if they were straight out of Arthurian times, and leave no footprint, no harm to the environment. They give more than they take, and they are loved by the trees and animals of the area. Though they are not the only people to live within Dinas Emrys throughout time, they are the prominent group within the area now.
Dinas Emrys itself is a largely peaceful area, filled with natural spirits such as vila and treants. Vila are a living essence of nature and live in the trees and waters of Dinas Emrys. They are beautiful, eternally young, possess no gender, have eyes that flash like lightning, and unique wings sprouting from their back. Vile can transform into horses, swans, falcons, wolves, or be invisible as the wind. They tend to help guide those who are lost so long as they are kind to the woodland around them. Destruction of the environment will be met with cursing with impotence, magically marking people as a target for changelings should they ever conceive, or cursing their next five generations with tremendously bad luck. They are not to be trifled with if you value your future, even if they are non-violent in nature themselves. The treants may go unnoticed by you unless you’re a keen observer. They tend to be slow-moving, but do change position– which makes it very easy to lose your way. They will speak to green mages, but don’t tend to bother with most people. They are thousands of years old, and thus can offer sage advice on all matters, though it may take some time to respond so you must be patient with them. There are of course, woodland creatures out and about, but for the most part, Dinas Emrys is a relatively safe place on the surface. Speak to the residents to get to know the area, or simply explore, and eventually you will gain information about the lapis exillis. Just remember- do not take anything from Dinas Emrys you do not have permission to take, and do not destroy anything, and you will be seen as a friend. --------------------------------- WORTHY | ||
At the peak of Dinas Emrys lies a nest rumored to be made of the very threads spun by Rumplestiltskin himself. (No one can confirm this, but it is the old wives’ tale that seems most prevalent.) This nest is the home to an ancient bird– one of the original phoenix of legend, who gave life to those phoenixes who followed, including those who are familiars now. This bird is millennia old, old enough to remember the time of the Stone Giant and have witnessed the birth of man itself. Its brother was the one whose heart was given to create the lapis exilis used to forge the Holy Grail. The coven shares that you must climb to the top of the mountain and kneel before the nest to show humility. Only then will the phoenix appear to discuss the lapis exilis. | ||
Sure enough, as promised, those who kneel before the golden nest will witness a bird emerge from deep within it in a burst of flames that heat the gold threads of the nest into glowing metal for a brief moment before they, and the phoenix, cool back down to a safe temperature. Those who do not kneel will find that nothing happens, as they have failed the first test: humility. Those who have met the phoenix will find that it speaks within their minds and already knows what they seek: the lapis exilis. The mountain you stand upon is hollowed out and within it, a lake filled with the finest mead any man has ever tasted. It is said to be the variety with which the giants tested Thor, and even such a just and righteous god fell to its temptations. Those who drink even one sip of this mead are said to lose all inhibitions, but will be blessed with luck so strong that they will be immediately given one of their desires upon doing so. (The drink will cause your subconscious to project your greatest desire-- be that upon another person, bending them to your will, or causing an illusion that reflects it if that person is not here or it does not involve a person.) Test two: Conviction -- Promise not to drink the mead. Do not drink it. Hold yourself accountable, as though it is tempting, you have a task to complete. At the bottom of this lake lie two sleeping dragons of red and white color. These dragons were sealed at the bottom of the lake by King Lludd to stop them from destroying the towns of the middle ages with their incessant fighting. It is possible that they will resume their fighting when awoken, but they are presently trapped in a prison within their own minds. If they awaken, they may break through the mountain and could potentially threaten Nicnevin with their battle. Test three: Mercy. Show mercy to the Red and White Dragons by waking them, even if it means that there may be consequences. The dragons will then awaken, and sure enough, burst through the side of the mountain, causing a new cave to open up and a rockslide to spill into the canyon known as the Valley of the Shearing. The Valley of the Shearing is so named as it is filled with a hoard of creatures known as Kamaitachi, who are all now wide awake and pissed. These creatures move with the wind and are demonic weasel-like creatures with blades for arms. They slice and flay any who would enter their territory. There is no time to summon your flying mounts before the dragons reach Nicnevin. Test four: Courage. Despite the high likelihood of injury, cross the Valley of the Shearing to follow the dragons. *Note: The phoenix will heal all those who manage to get halfway through, and effectively cast a temporary regenerative spell on them, but only after they've shown courage enough to move forward without. Test five: Justice. Get the dragons to stop fighting by any means necessary, except for ending their lives. They have not broken any laws fighting with themselves yet, and as such are not subject to laws that would permit their slaying. This can be done by diverting the fighting away from Nicnevin through joining the fight, using animal magic to talk them down, cognitive magic to influence their emotions and take them out of their fight-or-flight state of panic after waking up from their slumber and only remembering battle at first, or any other means you can think of that does not kill or permanently harm the dragons. Lastly, the unspoken test: nobility. It is possible to simply rip the living heart out of the phoenix. If you have hope and faith and choose to take the tests instead of resorting to unchivalrous action, you automatically pass this test. Note that the phoenix uses cognitive magic to cause each of these scenarios to play out within peoples' heads as they arrive. The choices that people make during this event will be totalled, and if the majority of characters pass each test, the phoenix will choose to pass gracefully and allow the lapis exilis to be taken from its heart painlessly. If the majority of characters choose to fail the final test and slay the phoenix, they will still gain the lapis exilis, but there are consequences to slaying such a noble creature that will only be unveiled if this option is selected. If the majority of characters fail the final test, the lapis exilis will not be granted and all characters will be expelled from Dinas Emrys, leaving only one source of lapis exilis left to seek out… and it’s one that’s historically been incredibly challenging to find.
Incidentally, there are two dragons sealed within the mountain, and there is a Mead Pond, but it's simply really good mead.. and the dragons have long since made up and are great drinking buddies, hoarding treasure along the Mead Coast. The vila will take anyone who wishes to go there to drink with the dragons in celebration of the phoenix's life. The dragons will then fly anyone who wishes or does not have another way home over the real Valley of Shearing (unfortunately, accurate to the trial version) and to Nicnevin. |
OOC Notes:
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Now then.. for your convenience, a little form for plotting:
Event log will be posted on the 22nd.
Questions
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Re: Questions
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Schmittchen | Toshirou Hijikata
Contact: This journal or schmoechen #2732 on Discord!
Character: Toshirou Hijikata |
Familiar: Crow Tengu (Arashi)
Magic Disciplines: Elemental & Death
Event Plans: This event is exciting!! I'm pumped! They're getting tested again!! Naturally Hijikata is going along to where The Algae is Greener, and I'll most likely turn him into a cecaelia again since that's what he got the first time around (luckily by now he's been away from Prismatica long enough that he won't feel weird about it...). So if anyone wants to brave some underwater danger with him, by all means! I'll also make an exploration prompt for Dinas Emrys.
I'd love for someone to go through the whole Worthy journey with him (more than one person is fine due to Avalon's time loops)! If he were doing it on his own he'd do so-so - he'd accomplish humility, conviction, courage, and nobility, but fail at mercy (let sleeping dragons lie!!) and justice (he wouldn't care if his attacks killed the dragons - after what happened in Celliwig he'd just go full exterminator). If your character would choose differently let's discuss who'd win over whom before going to put our votes in! 💪🏻
Other Notes: Not event-related, but thank you guys so much for putting up with his insanity (most recently on Archer's mayo-dissing AOL post)!
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Mari | Harry Potter
Contact:
Character: Harry Potter &
Familiar: Rose the pink Pygmy Puff
Magic Disciplines: Kinetic / Elemental
Event Plans: So he will be participating in the Lapis Exillis quest. That means Harry’s going to be a merman to swim to Dimas Emrys. Need to find a way to get pass those pesky kelpies? Harry can use elemental magic to shoo them away.
Meanwhile, he is going to do everything to pass the Phoenix tests. Back home, Phoenixes have a strong connotation and his old headmaster had a pet Phoenix, so he has mad respect for them. Kneeling in humility, declining the mead, waking up the dragons, get across the Valley, stop the dragons from fighting each other (he knows that dragons can be tricky to deal with), and not wanting to take the Phoenix’s heart in ever.
Other Notes: This is going to be a lot of fun, right?
VG | Zidane & Naomi
Player: VG
Contact:
Character: Zidane Tribal |
Familiar: Moguo the Moogle Familiar
Magic Disciplines: Kinetic & Bargaining
Event Plans: If you think Zidane's not heading to Dinas Ermys, you're wrooong cause he's going! Also, he's gonna be a naga cause he already bought the shirt... ANYWAY, he's gotten to know the Kelpies, but going to Dinas Ermyx wasn't part of the deal, buuut could probably make the excuse he upkeeps the bargain that they'll be able to get by. Up for playing out any of the Worthy tests since I might not post them all, but we'll see...
Character: Naomi Kimishima |
Familiar: Eve the Snake Familiar
Magic Disciplines: Healing & Death
Event Plans: Naomi's already got one curse, she's not risking a second... though, what would she even become on a full moon? Waving that thought aside, she'll be staying back to take care of the alpacapies if anyone wants to help her with that, be it tending to the adults or babysitting the kids.
Other Notes: SORRY! We finally got things settled at work that my brain shouldn't be so fried and I can get back on tagging. Ugh, Summer Vacation in retail sucks - everyone go home...!
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nilla | mamori & tsumugi
Contact:
Character: Mamori Minamoto |
Familiar: pale bishop
Magic Disciplines: healing + light
Character: Tsumugi Tsukioka |
Familiar: spectral puppo
Magic Disciplines: cognitive + green
Event Plans: Combining both of them into one comment here because my thoughts aren't extensive enough to justify two this time lmao.
Up top, I'm on the fence on whether to get Tsumugi involved with the trials - I can go either way, so if you're interested in having him tag along with your character, please let me know! I'll also most likely be tagging out instead of top-levelling this event.
Otherwise:
- mermaid Mamori and cecaelia Tsumugi... nods slowly
- both of mine would have little trouble with tests 1 through 3, though both would struggle with the potential consequences of 3 lmao.
- Tsumugi would have a hard time with Courage, because he is very much Not A Fighter and therefore not at all mentally or emotionally prepared to get hurt. Meanwhile Mamori would have very little issue despite probably not having her armor, which might be a little concerning??????
- If Tsumugi can get through Courage, he could help in Justice with his cognitive magic. Mamori, meanwhile, would probably take the "join and divert the fight" option, or some other option that gets her into the thick of it, because she's one of the heroes! She's gotta do her best...!
Other Notes: can't wait for our actions to have Consequences
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Mare | Rei & Rinea
Contact:
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nik.
Contact:
Just doing this as one big comment as it's less exhausting and also because I lifted it wholesale from my brainstorming plurk, so sue me.
Character: Kate Galloway 👟
Familiar: bean nighe / lioness / warrior spirit / canary
Magic Disciplines: kinetic & siphon / light & bargaining / dark & green / healing & blood
Event Plans:
Other Notes:
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🎨🍷⚗💀🐈
Contact: PM,
Character: Jane Porter 🎨
Familiar: Fischer's Lovebird / Atheris Hispida / Gore Crow / Purple Dumpling / Three-Headed Hellhound
Magic Disciplines: Healing|Dark / Alchemy|Cognitive / Animal|Light / Elemental|Blood / Kinetic|Death
Event Plans:
THE ALGAE IS GREENER
DINAS EMRYS
WORTHY
Then everyone gets really drunk on the good mead afterwards, because there's no way we can mess this up, right.
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Shiranna + Archer, Elsa, Jean, Mamoru, Ren
Contact:
I'm on hiatus this month, but I have some light plotting.
Adventurers
Character: Archer (EMIYA)
Familiar: Unnamed Phoenix | A Snowgie | Mythological Lynx named Rafael
Magic Disciplines: Cognitive&Blood | Elemental&Animal | Animal&Healing
Event Plans:
Archer: Is going to be a merperson with a spiky, red-ish tail (close resembling acadian redfish). It will be an easy for him to swim with the tail and he will likely help anyone struggling if he notices. He will also do the trials as planned and can help people fight and protect those who aren't fighters.
Elsa: Is going to be a merperson wiht a beautiful blue betta fish tail. She will helping with her newly unlocked primary elemental powers and making try and train her animal magic by talking creatures down. She will pass all the tests easily.
Jean: is going to be a cecaelia and have plenty of struggles to actually swim right in this form because the various limbs is a weird sensation. Swimming will prove ot be a struggle. Should have tried turning into an octopus in animal training. He will pass all the tests and despite being one of the tree who killed the dragon he will encourage on not killing these ones because clearly they didn't do anything and the intend shouldn't be to harm them. I am looking to toss him into danger since that's how he be living.
Home stayers
Character: Mamoru Chiba
Familiar: Unnamed Skvader | Fox Fairy named Princess
Magic Disciplines: Light&Green | Healing&Siphoning
Event Plans:
Mamoru: Will be staying on the shore to help heal the adult alpacapies and babysit the young. His merperson form is a colorful koi fish and he will swim after the baby alpacapie when necessary.
Ren: Mr. Completely out of the event due to overworking and needing to rest, so he won't be having a merform or anything else.
Other Notes:
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Leilah | Floyd Leech
Contact: PM or Dr_PannCakes#5103 or ping on game discord
Character: Floyd Leech | over-the-sea@username
Familiar: Kraken (Squishy!)
Magic Disciplines: Kinetic/Blood
Event Plans: I plan to throw Floyd into the water event only to, gasp, not be his normal mer/eel self, but be turned into a cecaelia based one instead. He is not going to be happy! Prepare to put up with a VERY grumpy, upset, mer who is hating everything about this and wants his normal mer body back and how does he even use this many legs?! Trial wise... Floyd 100% would fail the first test. Why should he kneel? What's that all about? That's weird. He doesn't wanna do it. A shame, I can see having fun with the later tests, but nope, he won't get past the first one.
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Contact: This journal or PM
Character: Emet-Selch &
Familiar: Shadow Gwiber
Magic Disciplines: Alchemy / Death
Event Plans: I am undecided on whether Emet should become an octopus-type mer or a standard fishtail mer on the way to Dinas Emrys. :U Both are appealing to me but he'll certainly be one or the other.
He'll be taking on the trials as well. Pending mod answer to a question, he may take the kamaitachi part without healing at all due to him feeling as though he deserves the pain. Besides that, he's planning to wake the dragons and stop people from killing them. And yes, if he has to kill YOU to keep them alive, he will do so without hesitation.
Other Notes: As usual, thank you for your patience with my tagging speed. XIV's about to get a new patch update but I'll try not to fall too far behind with tags next week!
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Joy | Jade Leech
Player: Joy
Contact:
Character: Jade Leech |
Familiar: Sea Serpent
Magic Disciplines: Healing and Green
Event Plans: Not entirely decided what I want to do with him right now. The idea of having Jade turn into a very different type of merperson is amusing, but I also like the idea of using his healing abilities on the alpacapies.
If Jade does go on to Dinas Emrys and does the phoenix quests, he'll likely fail at the Mercy section, since he's more likely to just leave the dragons be and potentially at Justice depending on what happens, because he'll do whatever is most amusing/interesting/practical in the moment.
Other Notes: My brain has been kind of on autopilot due to work things/general burnout, so I'm going to be tentatively trying to reach out this month, though I still don't have concrete plans.
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