It's in the TDM only, and current players aren't allowed to toplevel in the TDM. This means that a major component of bonuses was reliant on 1. checking the tdm, 2. tagging into a toplevel with a prompt that would get your character a guardian tattoo, and 3. threading far enough to be able to safely assume (??) that your character would have the tattoo in time for the event.
You're not allowed to top level but the TDM prompts have always been allowed to be used outside of the TDM. Players are free to organise things with other players already in the game if they don't think they can commit to tagging into a TDM prompt / make their own open logs using those prompts. I get where you're coming from with the rest, but established players are not limited to hoping someone in the TDM provides a top level.
EDIT: I'll also reiterate that while the tattoo bonus was nice, it wasn't essential to the outcome of the plot. It was very much a bonus, and several more untattooed (or at least, players without links to tattooing threads) would have also been enough to make that part of the event a success.
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You're not allowed to top level but the TDM prompts have always been allowed to be used outside of the TDM. Players are free to organise things with other players already in the game if they don't think they can commit to tagging into a TDM prompt / make their own open logs using those prompts. I get where you're coming from with the rest, but established players are not limited to hoping someone in the TDM provides a top level.
EDIT: I'll also reiterate that while the tattoo bonus was nice, it wasn't essential to the outcome of the plot. It was very much a bonus, and several more untattooed (or at least, players without links to tattooing threads) would have also been enough to make that part of the event a success.