avalonmods: (Default)
avalonmods ([personal profile] avalonmods) wrote in [community profile] avalonooc2022-08-28 09:37 pm
Entry tags:

QuestBoard - September 2022 (Final)

QuestBoard is an app you can download onto your smartphones. Each month, people around town will posts jobs asking for help with various tasks like building furniture, running errands, pet sitting, and more. Characters can make a living off of this if they choose to and assume normal day-to-day tasks you would normally find on an app IRL like TaskRabbit. Handwaved tasks do not earn credit toward gaining a title, but the special tasks labeled as this month's 'Top Tasks' in the app will gain clout for your character.

QuestBoard Top Tasks are the ones that are posted at the start of each month. Any character may complete them, even if they seem like a unique task, because time being frozen and magic mayhem are a recipe for weird time pockets resulting in multiple occurrences in the same space. (tl;dr there are no dibs, just have fun.) There are three kinds of tasks, each labeled with a symbol for its type:

Combat Quest Sword = COMBAT QUEST (counts toward Knighthood OR Unseelie)
Assistance Quest Shield = ASSISTANCE QUEST (counts toward Nobility OR Arcane Mage)
Special Quest Swirl = SPECIAL
(see quest details) Combat and assistance quests are the most common and will appear every month. Specials are tasks that either fit both categories, neither category, or has some kind of exceptional reward. Special tasks are uncommon, so do not expect to see them all the time.

Do not reply to this post to do a quest. Just thread out the quest. Threads must be started in the month that the quest was announced, though it may start at any day during the month and you may backtag as necessary. Feel free to reply to this post with questions about Top Tasks.

NOTE: Rewards are open for characters to ICly purchase until end game. Quest threads are for fun or to gain a title and be immortalized at the top of the community as part of Avalon and Camelot's History.

CONTENT WARNINGS:
  • Counting Sheep: Puppetry, Forced actions
  • Knight at the Museum: Moving mannequins, gore, face-wearing, masks, dissections
  • The Stone Giant: Blood Sacrifice
  • Jerry Jello: Poaching, NSFW option available but not necessary to interact with
  • Doesn't Add Up: Sex
  • Howl in Pain: PC Murder
  • Raise a Glass: Vengeance, torture





  • Assistance Quest Shield Assistance (Nobility) Top Tasks 🙉




    We don't talk about...


      I want your help finding the person responsible for inflicting a curse on my name. Anytime I, or anyone else, says it, something bad happens! It’s definitely a curse because before last week I was able to introduce myself just fine and nothing disastrous happened, but lately everytime someone calls out to me either a lightning bolt strikes at the nearest tree or a pot of flowers falls from a window - you get the idea what kind of disasters it brings.

      A siphoner tried to heal me, but it didn’t work at all or the same person cursed me again! Please find the person and make them stop this nonsense! It could affect others by the same name! And whatever you do, don’t talk about [redacted]! Oh- crap- I can’t even write it or think about writing it–

      (We will leave the name up for imagination)








    Holy Mayo War


      A new stall has opened up in Camelot’s marketplace. One of the local fae has noticed the otherworlder’s strange preoccupation with something called ‘mayonnaise’ and is trying to capitalize on it by selling it to them at wildly inflated prices. The problem is, this fae has no idea how to make mayonnaise and what they’re selling… definitely isn’t it.

      Whatever this fae is selling gives anyone who eats it dreadful hiccups immediately on consumption, and to make it worse, it doesn’t even taste good!

      Help the salesperson out by giving them a recipe and method to make real mayonnaise and a better price to sell it at… or help the people buying the dreadful stuff by warning them away from it. Or maybe you’d be better off trying to find remedies for magical hiccups?








    Monkey Business


      Help! Some strange monkey came into my place of work and tossed all my files all over the place! It took me centuries to get it all sorted and now it’s all ruined! Please come help me re-sort the papers and maybe help me monkey proof the place in case he comes back. Either set up ways to keep him out or keep my poor filing cabinets safe from him somehow!








    Taco-Bout Dinos!


      I decided to make taco holders shaped like dinosaurs that really move for my kid’s birthday party. I call them: tacosaurus! The problem is, I’m having trouble getting all these tacosaurus containers made and enchanted! Someone please help me get these tacosaurus made! I’ll provide the materials and the enchantments! All you have to do is: show up, make the tacosaurus and pour a potion over it. By the way if my kid comes into the workshop do not let them know what we’re doing this for! Lie if you have to!








    Counting Sheep


      Back in March, Queen Mab had been turned into a child after everyone was able to free her from the unstable magic that had corrupted her during the Spring Equinox. She had been running around Nicnevin and relearning things at a rapid pace, but the trials of regaining oneself and one's memories after such a thing result in the occasional use of her magic being followed by sudden loss of knowing what to do. A couple of months ago, she created a "Counting Sheep," a sheep said to be able to lure those it passes to sleep. An application of too much power resulted in the sheep placing sleeping curses onto anyone who looked upon it for more than 10 seconds and trapping them in a dream realm. She sure wasn't going to destroy it though and set it off into the mountains of Dinas Emrys, where it bred and created baby Counting Sheep. Just after the Lapis Exillis was retrieved, the Counting Sheep family made their way down into the forests of Dinas Emrys and put most of the population in a coma. Your mission, should you choose to accept it, is to head to Dinas Emrys and infiltrate the dream. After questioning Mab, she said they should be able to wake on their own should they wish to, but for some reason the dream world they are in is making it very difficult. Either let the sheep lure you to sleep with this knowledge in mind, or take a cognitive mage to have more control over the environment while dreamwalking.

      OOC NOTES: Once you are in the dream, you will find that it is a "Perfect World" scenario. The dreams bend over backward to make you happy, to give you everything you ever wanted, and will separate you from anyone within the dream realm that might cause you grief. Anyone who attempts to cause damage or unhappiness will be greeted by Dream Catchers, magical dolls created of wool woven into string that will attempt to tie up your character and move them like a puppet so they go along with the "Perfect World." They can be broken but will reform, and can only be permanently defeated by cognitive mages. However, they can be outrun/hidden from. Once dreamers are identified, they can be woken through convincing arguments... Just be careful, or you'll find yourself caught up in your own "Perfect World," and may never want to leave.








    Combat Quest Sword Combat (Knighthood) Top Tasks 🐴




    Knight at the Museum


      A cadre of kinetic-dark mage hooligans has cursed the mannequins of the traditional knights of Arthurian lore at the Camelot History Museum. Every night, they come alive but do not have souls or purpose. They have taken to dissecting anything that they find that moves to try to understand it, often times going full horror with it. The last night guard was seen on a security cameras without a face-- and another camera picked up the Sir Lamorak mannequin slowly turning to look at the camera while wearing his face like he was having the world's most morbid spa day before the feed cut out. Ugh! Anyway, we need someone to go in and either break the curse on the most famous 12 knights' mannequins: Sir Lancelot, Sir Gawain, Sir Geraint, Sir Percival, Sir Bors the Younger, Sir Lamorak, Sir Kay, Sir Gareth, Sir Bedivere, Sir Gaheris, Sir Galahad, and Sir Tristan. If you can't break the curse... at least break them, so they aren't a threat to anyone anymore! PS: You'll have to come after hours, when the power is off. The museum has a ton of protective spells during the day to prevent damage to any of the pieces in front of patrons and the day manager thinks we're full of shit and trying to prank him, so he won't lower the spells. Good luck!







    Shining Armor


      A cursed suit of armor has taken to terrorizing the people of Malous. This armor can’t be killed with regular weapons as it, you know, doesn’t have a body inside! It seems to do just fine wielding a sword though, and is heckin deadly with it! Be careful! Use magic to scatter the pieces of the armor and place them in a box, but be careful– it can be clingy if it touches bare skin and may try to latch onto anyone who wears it as a hostage.








    Cyber Bullies


      A group of people have been bullying me and my friends online… and I just learned that these internet trolls are doing it to all kinds of people! Sending us chain mail curses, threatening us, making fun of us… no more! I’ve concocted a potion that will allow you to tap on an email through your device and be transported through the screen to the device it was posted from. Find them and serve justice, even if you have to fight them into submission!









    Niamh's Mare & The Sunlit Peak


      The Queen of the Sunlit Peak, Niamh, has had her prized horse go missing. It is deathly important to her, as the mare was the last in this land to see her beloved Oisin alive and thus stores his last memory with her. Find the pack of renegades who stole the mare and bring them to the Sunlit Peak.

      Sunlit Peak, where lies the Castle of Tir na nOg atop a marble and gold staircase that stretches from the base of the mountain to its peak, where the palace lies. All of the fae at the Sunlit Peak are the winged fairies you might see in more modern media, beautiful and fair, with long hair and pointed ears and elegance abound. They adhere strictly to their rules and ways and mischief will not be tolerated while on their grounds, so unless you wish to spend a night in their jails– the only part of the kingdom the sunlight does not touch– you should behave with the utmost respect and dignity. This includes not looking upon Princess Plor na mBan for more than a few seconds, said to be the one fae not allowed to travel to the human realm as she would rival the likes of Helen of Troy and beget a war. For this reason, she wears a veil upon her head so as to dim the way her sun glistens in her hair in the hopes that it will not enchant man or woman and tempt them to take the challenge for Tir na nOg’s empty throne once held by Queen Niamh’s father. You’re all leaving so it’s best not to tempt fate, eh?

      Complete Queen Niamh’s task and do not disrespect the ways of Tir na nOg and you will be granted a sip from the Fountain of Knowledge, allowing you to know the answer to your most heartfelt question.

      [OOC NOTE: If your character for whatever reason does want to stay in Avalon and wants to try to take the throne / Princess Plor na mBan’s hand, please let a mod know. If we get more than one person who wants to become King of a fairy kingdom (King regardless of gender, since that’s how the laws are since long ago, but Princess Plor na mBan is open to any manner of love, if overprotected because of the loss of Oisin. But that is certainly not part of the quest.) we will decide based on the ability to complete the task.]








    The Lost City


      Did you ever wonder where Atlantis went? The answer is beneath the waters of Avalon, to the north-east of the Perilous Desert. The waters are swimming with merrow, who had an uneasy agreement with me (Hi, it’s The Lady of the Lake) to use the space while newcomers arrived at their home, the White Cliffs, and not to eat anyone’s souls. This has resulted in contention between the Merrow and the Atlanteans over more cultural differences than could stand nearly two years, and gangs of angry merrow have begun to pick off Atlanteans leaving the city to prevent them from getting food and other necessary imports. I cannot be everywhere at once, and I need brave teams to escort Atlanteans to pick up their supplies by fighting off any merrow who attempt to kill them off. Hurry up and save the universe so they can go home, will you?

      (Unfortunately, they’re really not open to guests after this experience, so you won’t be able to visit or take anything Atlantean with you because of the whole… proof of existence thing. But I’ll happily provide the recipe for Potions of Underwater Breathing to anyone who helps with this quest.)







    Special Quest Swirl AOL-Posted Special Quest 🪨




    The Stone Giant


      This quest is posted to the Network. Completion will count toward any title request.

      Those of you who were here last year remember the Stone Giant that destroyed so many souls waiting for time to continue so they might pass on to their afterlives in their own worlds. It is a being of the olden realm, long before the time of humans or fae, having been given a place to rest in Avalon by the goddess Morganna, along with other gargantuan beasts of the old world like the elemental giant battling it out with an umibozu or the serpent some of you may have seen blocking the entrance to the Bermuda station. There are a good many creatures here you’d not want to mess with, but… the Stone Giant’s time has passed, wouldn’t you say? The power of gods lies within it and it sleeps. And so, I tell you all a means to awaken and defeat it: By hand, ground black amethyst (creates divine connection and psychic protection), obsidian (magical grounding and protection), hematite (strengthens willpower to establish yourself as the owner), and a stolen eudialyte (the theft of a crystal will attract nearby energies, and eudialyte is a stone used for transformations within oneself) into a powder. Draw lines upon your forehead and cheeks with the powder mixed with blood. Make a blood sacrifice upon its feet to awaken it from its slumber. It will require a fair amount of blood, so you may want to prepare by drawing your own blood ahead of time as it will only awaken at what it believes to be the scent of death. Blow the remaining powder upon the beast once it awakens, and when its mouth opens to take in the soul it believes to have been sacrificed to it, its magic will instead be pulled into you. What you do with it, well… the whole reason for this quest is because it will be entertaining, so don’t leave me bored.

      [OOC Note: Most bodies are not equipped to handle this type of power, so anyone who takes the power into their body will start to lose control of it after 72 hours and/or it will start to make them violently ill and kill them unless they find a source of immortality and fast. If released, it will be drawn back into the Stone Giant for someone else to deal with. The quest poster does not include this information.

      The bright side is, the ritual spell to steal powers will work regardless (the sacrifice to wake the stone giant up being unnecessary, but the powder and blood/dust facepainting) so you can always steal other peoples’ magic with the same spell. It won’t kill them, but it will leave them powerless even if their familiar bond is intact. Consequences include the gaining of more magic this way causes the loss of inhibitions and moral outrage. Rates vary by character’s conviction levels. Note that this magic is considered illegal in New Camelot, though not so outside of Camelot territories.

      Note that while the Stone Giant’s powers are outside of it, it can be destroyed. If it is destroyed, however, the powers cannot be returned even if the character who took them cannot handle it.]













    Assistance Quest Shield Assistance (Arcane Mage) Dark Web Tasks 🎃




    Jerry Jello


      The tiniest of jellyfish in Avalon are called Jerry, and they are roughly the size of a trimmed pinky nail. These fish glow with different neon colors and can only be found off the east coast of Avalon. They come in each color of the rainbow, and you'll need to collect one of each and place them in a jar. Once in the jar, they'll combine into one giant rainbow jellyfish, big enough to burst out of the jar and swim home to its caves, which are protected by a spell that only lifts for the rainbow form. Follow the Rainbow Jerry in and steal the huge batch of Jerry eggs that are set to hatch early October for us. They'll fetch a pretty penny on the black market! Let us know if you need Potions of Underwater Breathing.

      (OOC Note: In Jerry form, each color has a magic effect that it will cast upon the person if they accidentally touch it during capture. The spell lies latent for about 24 hours, so your character will find themselves affected after they get back to other people. Yes, you can touch more than one as long as the effects don’t contradict each other.

    • Red (NSFW): Causes characters to be unable to sit or lay down until they satisfy their favorite sexual kink, whatever it may be, even if they aren’t aware of what it is yet. If they have more than one favorite, any one will be fine. Note: Sitting/laying to complete the kink will work, but if they are just trying to sit normally, they will be magically forced up/off of whatever they are sitting on.

    • Orange: Age-up to player’s desired age. Permanent effect unless siphoned.

    • Yellow: Age-down to player’s desired age. Permanent effect unless siphoned.

    • Green: Characters regain traits from past versions of themselves. This can include canon or CRAU traits/abilities, injuries, hairstyles, whatever. As long as it isn’t game-breaking, it’s fine.

    • Blue: Any door you go through will automatically lock or, if electronic as in an elevator, will shut down until restarted. They will unlock automatically after 1 hour, but the effect will remain until siphoned.

    • Purple: Emotional heat-vision. Your character will be able to see via glowing aura colors when someone is feeling emotionally cold (blue), warm (pink) or hot (red) toward someone. What those exact emotions are.. Well, that’s on you to figure out. Permanent effect unless siphoned.


    • ***Character not interested in the dark web but you still want them affected? The jellyfish are still around in the waters and are attracted to warmth, so they’ll hover around warm bodies. Have a beach day, just don’t bother with fulfilling the quest and have a good time.)








    Sales Tactics


      With all these Otherworlders leaving, there aren’t going to be as many newbies around to sell these fake goods to… sell my fake charms for me and you’ll get 50% of the profits! I’ve got great charms to increase memorization, culinary skills, green thumb, and charisma! There’s about a 50-50 shot it’ll work because half the time people are just in their heads about their own abilities and this gives them confidence, but the only thing magical about them is that they seem to make guacamole stay green for a full week if they’re in the fridge with them… Use any sales tactics you need, sell as many as you can!








    Doesn't Add Up


      The school here has betrayed me… I just learned that the maths teacher has been banging my mother during all those “parent-teacher” conferences! I thought it was suspicious I had more than one! What’s more, he’s cheating on her with other parents! Now, it isn’t illegal or anything but I believe in an eye for an eye justice… so, please! Have intimate relations with someone on the maths teacher’s desk in vengeance! Feel free not to clean up after!








    Siren Song


      Drink our potion and post yourself singing a song to AOL! Those who hear you sing will listen to the first command you give after, no matter how long you give it after or the nature of the command. Use at least one to send someone to steal from the Elphame Traders, who will be staying in Camelot City for the remainder of the Calamity to help with preparations. I cannot tell you what it is I am looking for lest my identity be revealed and they come after me, but they shouldn’t harm an enchanted thief for it wasn’t their crime. My gift to you, as money may not be an object given many of you will be on your way soon, is that you may use any commands thereafter for your own purposes. Have fun, dearies.








    The Pumpkin King


      Tis time for a competition of a darker nature. Everybody make a scene: hide under your friend’s beds, curse your hair to be filled with spiders as you peek up at them in the dark, pounce out of a trashcan at someone in a dark alley! Dump a bucket of blood on a crowd, impale a skeleton on someone’s fence like a demonic ritual! Do whatever you want, but you’d better make someone give a genuine, heart-pumping scream of terror to complete this quest! Everyone’s waiting for the next surprise! Whoever has the biggest one will, of course, be crowned this year’s Pumpkin King and be granted a spell of Pumpkin Spice Breath. It’s rather like breathing pepper spray that smells like pumpkin spice to you and can harm anyone you choose to breathe upon. What a wonderful prize!







    Combat Quest Sword Combat (Unseelie) Dark Web Tasks 🍻




    Howl in Pain


      It seems the multiverse is coming to either a gruesome end or a brilliant buzzerbeater. But there are some messes that were made here in Avalon that need cleaning up... can't have a werewolf curse going around and spreading across worlds, can we? I'll award everyone who kills a werewolf with money and a spell that will permanently unlock your home abilities without losing your Avalon magics. Don't worry, we'll spread rumors they've been eating farm animals and need to be brought to justice like the mongrels they are to cover your motive if you’re caught.

      OOC Note: This fairy is telling the truth and will cough up the spell. But you do have to reply to the post with the PC werewolf your character is killing, you can’t just handwave it.







    S'Mugging


      The good guys in this town are getting way too uppity. If they’re acting smug, I say we mug! Mug someone in broad daylight to show ‘em we aren’t afraid of ‘em!








    The Forest Grove


      Celliwig in its original meaning is the “Forest Grove.” Though it had been a city of glass and crystals, it had fallen easily a year ago to its developments in its wishes to emulate the realm of light magic. But its origins lie in the darkness of the wood. With the ruins abandoned, many of Celliwig’s citizens having moved on to the lordships of otherworlders, we the dark mages of Celliwig reclaim these lands for our purposes and have thusly used dark magics to return the dark wood to the land, raising a fortress made of the burnt and blackened wood with the help of a sympathetic green mage, the Fortress of Celliwig uses the twisted branches and vines of fallen and newly grown trees to compose its foundations, walls, and all other structures. The carbon of these trees has been aged and compressed with magic until the fortress itself is made of black diamond. Diamond is the hardest material known, and will thus protect us far more than glass ever could. Dark magic will protect Celliwig more than the light ever could. We will bring back our culture, and the teachings of both light and dark magic, with those who are willing to question things for the safety of our people rather than accept those who pass morality tests.

      And yet, we see resistance from those whose failed rule would see our construction of outlying buildings halted for their desire for power returned. They brought the Otherworlders to Lestari and raised the necromancer without thinking of the consequences, and their naivety showed them unfit to rule. Thus comes our quest for those who would see the rise of the Forest Grove once again: Fight off small bands of former Celliwigs who wish for the fragile days of glass while we build the town around the Dark Fortress of Celliwig. Any means necessary.









    Raise a Glass


      I have a list of people who have committed crimes against their loved ones and I’m afraid it’s time to rake them across the coals. Lure people from my list to my bar by any means necessary– catfish them, kidnap them with a friend, invite them to a party, beat them to a pulp, whatever. Life’s full of tough choice, isn’t it? Get them to the bar and stay just long enough to make your departure seem natural. If you dont get out in time, that’s not my problem. Once the lights go out, the floor will turn to a roulette board filled with means of punishment. Sure, you can make a deal with me to get off the board and you’ll belong to me. Eternal servitude, or hope you survive a little mideval torture. Like I said, it’s best if you get out after dragging them in if you don’t want to play a game you can’t win. (The poster is a cecaelia, a type of vengeance fae, using a spell to maintain legs and run a bar at night. You’d be surprised how many people show up for coupons. Of course, there are a good many other vengeance scenarios you can ask about enacting on someone as long as you’re out of there before the lights go out.)








    The Hall of Heroes


      In the depths of Nicnevin’s castle lies a hall where the Fairy Queen collects unique treasures. Within this hall lie vases that contain the gifts of heroes throughout history: The Strength of Hercules, the Sexuality of Adonis, the Indestructibility of Bhishma, the Ferocity of Anath, the Magics of Louhi, and so on. These are all stored in vases contained within her vaults. Sneak into the Fairy Queen’s castle and steal at least one, by any means possible. Be careful not to break it while fighting your way out, if stealth is not one of your attributes. It requires special rituals to extract these gifts from the universe without them simply disappearing and joining Morganna’s realm as a part of it. Succeed (with or without dying) and you shall be granted a small piece of the gift you have retrieved tied to your being. It is time these gifts returned to the realm they were granted to instead of being stored for art.

      (OOC NOTE: The fairy queen will absolutely ruin your life if you try to cross her and get caught, so stealth or a very good disguise will be absolutely necessary. The Fairy Queen herself will not be present to defend the castle as she is working with King Arthur to prepare to go to the heart of the Calamity, but you may find yourself unable to go home if you are caught and identified. Proceed with caution.)









    base code by [personal profile] misheard
mayoninofukucho: (Vice Commander)

The Stone Giant

[personal profile] mayoninofukucho 2022-09-12 12:50 pm (UTC)(link)
Avalon's death mages are on this job!! At the moment I'm plotting with Ereshkigal-mun, but will try to also rope in Emet-Selch and Walter. Here's the plan:

They want to do the Howl in Pain quest (with a little twist - Ereshkigal will "poison" Hijikata with a 'Living Dead' potion from Emet-Selch's shop) so that the reward spell will restore her native powers as the goddess of the dead. Then they want to do the Stone Giant quest, with Ereshkigal as the recepient of the giant's powers.

Assuming as a goddess she can handle it, would she just be the "new stone giant" who carries that dormant power around in her? Or can the power be neutralised/destroyed in any way?

Also Walter suggested that Ershkigal use the Inventory Slots potion on her tiny land of the dead kettle - would that make it larger so it could hold more souls (still not land-sized, but big enough to house a decent number to provide them safe shelter in case things go south during the stone giant quest)?
mayoninofukucho: (Uniform)

[personal profile] mayoninofukucho 2022-09-16 08:50 pm (UTC)(link)
Thanks a lot!! I hope Morganna will be at least a tiny little bit pleased at the lengths they're all going to for their ghosts, even if she has different priorities!